The food chain is fighting back.
A cozy-chaotic auto-battler RPG. Recruit thirty-three tiny critters, gear them up, pick who stands where, then watch them take on the animals that hunt them: ten chapters, guild raids, a PvP arena, events and the Colosseum.
Small. Fuzzy. Furious.
Plan it. Then let them brawl.
You make the calls before the fight: who's in the squad, who stands up front, what gear they carry. Once the fight starts, it plays out on its own.
Build your squad
Collect thirty-three critters, each with their own personality, attacks and signature specials. Five go into battle, front row and back, and one of them leads.
Counter the food chain
A hedgehog up front stops a fox's pounce. A frog's tongue yanks a snake out of position. A skunk's stink cloud clears the field.
Grow your warband
Level up, earn stars, craft gear through twenty tiers from parts you find on the campaign, and push from the backyard through the barn, the cornfield, the orchard, the riverbank and the night forest to the badger's sett.
Test your team
Take your squad into the PvP arena against other players' defence squads and climb the leaderboard, or into the Colosseum against much, much bigger animals.
Something every day
Energy refills on its own. Spend it on the campaign, or spend none at all in a guild raid.
The campaign
Ten chapters of ten nodes, three stages each, on Normal and Hard. Every chapter ends with the young predator; Hard brings the grown-up. Perfect a node by hand and you can SIM it later with a ticket.
Daily
A login calendar every month, daily quests, and the odd gift in the mailbox. Quests and the calendar pay SIM tickets too.
The Colosseum
Twenty floors a week against ever bigger animals. Old Red waits on floor 10, Big Grizz on floor 20; the milestone floors can be fought again for the spoils.
The PvP arena
Set a defence squad, attack other players' squads matched to your strength, and climb a leaderboard kept on our server. Wins pay the badges of Fang, the wolf cub built for the arena.
Events
A new event every few days, each one featuring a critter: three stages, the featured critter's badges on the first clear and a chance of more after.
Guilds
Up to thirty players, chat, officers and a code of conduct everyone signs. The guild is where raid nights get planned.
Guild raids
Ten raids, ten stages each, three days to clear one. Every attack is free, every member chips in, and the prize pool of gold, badges and gear is shared by damage dealt. The raids are the only way to recruit the young predators.
Fair play
Saves are checked on the server against what the game can hand out. A tampered save loses online play until the account is reset; everyone else plays on a level field.
Meet the warband
Thirty-three critters in seven classes: seventeen from the first five chapters, five more from chapters 6 to 10, ten young predators won in the guild raids, and Fang from the arena.

































Everything that hunts them
Ten chapters, ten predator families. Each chapter ends with the young predator; beat it again on Hard and the grown-up comes looking for you. Beat a family's raid with your guild and its young one joins your side.





















Old Red
A scarred old fox who has raided this garden longer than anyone can remember. Colosseum floor 10.

The Honey Badger
Doesn't care. Doesn't stay down. The end of chapter 10, and a guild raid of his own.

Big Grizz
Chapter 8, Colosseum floor 20, and the Bear Den raid. Bring your very best squad.
In the thick of it
No pay-to-win. Ever.
A collection RPG where the only way to get stronger is to play. Every one of the thirty-three critters is earned in the game.
Pull up a toadstool
Share your squads, argue about the best counter to the Honey Badger, report bugs and tell us what you want next. Guilds and raids are in, and the forum is where raid nights get planned. Reading is open to everyone; posting takes a free account: your email and your Steam ID, no password. New to the game? The manual covers every screen, from your first squad to the Barn Cats raid.
